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Hardware design On-screen design Next Bibliography Index Guideline 22 Guideline 21 Guideline 20 Guideline 19 Guideline 18 Guideline 17 Guideline 16 Guideline 15 Guideline 14 Guideline 13 Guideline 12 Guideline 11 Guideline 10 Guideline 9 Guideline 8 Guideline 7 Guideline 6 Guideline 5 Guideline 4 Guideline 3 Guideline 2 Guideline 1 Introduction Table of contents Previous

On-screen design Hardware design Next page Bibliography Index Guideline 20 Guideline 19 Guideline 18 Guideline 17 Guideline 16 Guideline 15 Guideline 14 Guideline 13 Guideline 12 Guideline 11 Guideline 10 Guideline 9 Guideline 8 Guideline 7 Guideline 6 Guideline 5 Guideline 4 Guideline 3 Guideline 2 Guideline 1 Introduction Table of contents Previous page

Acknowledgements

List of illustrations

Introduction

On-screen design guidelines:

Guideline 1: Cover your book
Guideline 2: Include a table of contents
Guideline 3: Include an index
Guideline 4: Provide a search tool
Guideline 5: Treat the book as a closed environment
Guideline 6: Use hypertext to enhance navigation and facilitate cross-referencing
Guideline 7: Design typographical aspects carefully
Guideline 8: Use short pages
Guideline 9: Provide content clues
Guideline 10: Provide orientation clues
Guideline 11: Choose a readable font
Guideline 12: Use colour to create a consistent style and aid scannability
Guideline 13: Break text into short chunks
Guideline 14: Use non-text items with care
Guideline 15: Use multimedia and interactive elements to engage users
Guideline 16: Provide bookmarking and annotating functions
Guideline 17: Enable customisation

Hardware design guidelines:

Guideline 18: Employ high quality display technology
Guideline 19: Balance lightness and portability against legibility
Guideline 20: Design devices for comfort
Guideline 21: Use buttons and dials to improve page turning
Guideline 22: Make devices robust

Index

Bibliography


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