"Multimedia content would enhance this encyclopaedia immensely" Participant in EBONI encyclopaedia evaluation Readers perceive one of the main advantages of presenting educational material in the electronic medium as being the ability to exploit multimedia elements such as video and audio, and interactive elements in the form of experiments and quizzes, all of which provide an effective alternative learning environment to print publications. Interactive quizzes are popular in mathematical subjects in which accurate feedback can be provided automatically, while multimedia can be usefully exploited in medical, engineering or science subjects in which complex concepts can be communicated in alternative ways. Inclusion of elements such as these can increase a reader's "sense of engagement" with the book, enhancing likeability and their ability to remember the information being conveyed. However, multimedia and interactive elements can make it more difficult to scan material in search of specific facts; therefore, textual equivalents for all information conveyed via these means should be provided (this is also good practice in terms of accessibility) and multimedia and interactive elements should be used to supplement and enhance, rather than replace, text.
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Figure 15.1. Use of interactive elements: Neuroscience for Kids by Eric Chudler |
Neuroscience for Kids exploits the capabilities of the electronic medium by offering a range of interactive learning activities. |
Figure 15.2. Use of interactive elements: The Joy of Visual Perception by Peter Kaiser |
This example shows an interactive diagram of the eye, used in The Joy of Visual Perception. Clicking on different areas of the diagram provides information on different parts of the eye. |